Education Leaders Division
1.5 years training for creating the next Teachers and Educators
Here at SWave, we have developed a unique plan, that allows you to learn Education from anywhere in the world.
Our plan is spread across 18 months and is consists of 920 academic hours. the students will learn online with our
Minute Man system, the help of their Personal Mentors, and while implementing the Ultra Learning techniques for accelerated self-study.
Every 2 weeks, the students will gather to meet and collaborate on a study trip to a School, an Organization, our headquarters, and more. As part of our 'Method Of Excellence', We believe that the combination of online learning with the study groups creates a comprehensive and powerful Hybrid Learning process.
The training is made up of 23 modules in 4 different domains: Education, Education Philosophy, Hybrid Learning, and Personal Skills.
After the first year, each student will take on an internship in schools, NGOs, and organizations. Following our
Full Immersion Principal, the student will firsthand learn and will put into practice his skills and knowledge.

The Programs:
EDUCATION
Psychology of Education
Sociology of Education
Theories of Learning
Project-Based-Learning
Global Citizenship Education
Education
PHILOSOPHY
Waldorf Education
Democratic Education
Apprenticeship
Environmental Education
Informal Education
Non-Formal Education
Hybrid LEARNING
Group & Personal Teaching
Online-Learning
Digital Learning Tools
Personal Connection In Distance Education
Face-to-Face Teaching
personal skills
Decision Making
Creative Problem Solving
Analytical Thinking
Entrepreneurship
Emotional Intelligence
Self-directed learning


E-Tech CEO Program
Bring The Cutting-Edge High-Tech Tools to Your School
The Program
The E-Tech CEO Program is a unique initiative that introduces practical high-tech tools and innovation frameworks to school teachers and students through expert lectures by members of our high-tech forum, along with guest speakers from global tech ecosystems and breakthrough educators who have successfully applied similar methods.

The Target:
School As A Innovation Hub
Establishing an innovation framework that serves both students and teachers, collectively and individually, by providing knowledge, tools, and a dedicated space that functions as an incubator for entrepreneurial activities across all areas of the school's operations.

The Method
The program is delivered through in-person lectures and on-site school sessions, combined with virtual lectures from speakers around the world, following the dynamic campus model. The in-person sessions will be coordinated based on the school’s location and in collaboration with the nearest E-Tech Forum team.
The meetings are recommended to be held once or twice a month in Independent master class module meetings. Participants join according to their managerial and personal schedules.

Lecture Illustrative list, theme A:
Innovation In Hi-Tech & Education
1. Eureka - Innovation Through Initiative and Brainstorming
2. Cross The Rubicon - Breaking Boundaries and Fulfilling Dreams
3. Knowledge - Optimize resource to enhance learning and foster innovation.
4. DNA - Formulating a Strategy for Innovation
5. Dream Team - Creating an Interdisciplinary Entrepreneurship Team
6. One World - Planning and Establishing International Connections
7. Aircraft Carrier - Innovation and change management in Large Organizations, Both Private and Public
Lecture theme B:
Entrepreneurship In Hi-Tech & Education
8. Maker Or Breaker - Cross-Border Negotiation
9. Capital Raising - Initiative Rights and Resource Wisdom
10. Winning B Plan - Planning Investments for Innovation
11. Angel On Earth - Raising Private and Public Funds for the Education Sector
12. Social Entrepreneur - Social and Business Entrepreneurship as One
13. On Stage - Planning and Creating a Winning Presentation

Lecture theme C:
Hi-Tech & Education, Future of Skills
1. Future Scientists - Technological tools for didactic R&D capabilities
2. Foundations, Skills, and Ethics - understanding using AI tools, compass AI
3. Professional Skill - Understanding Application, and Creation
4. Humans apart from machines - Computational thinking, programming, literacy
